![]() ![]() Thanks in part to games in the late 90s, like the fantastic Half-Life, it was possible to have an action title with a terrific story. In System Shock, and System Shock 2, the focus was still on action, but the pacing was a little slower, and players were expected to think a bit before pulling the trigger. Your mission was always relatively simple: kill everything that moves. id Software’s popular titles were heavy on the action and violence, and light on story. When it came to first-person shooters, in early and mid 90s, the Doom and Quake franchises were kings. ![]() Much like BioShock, System Shock is sort of a mix between first-person shooter and a role-playing game, where you can choose the path for which character upgrades you’d like to focus on. ![]() While 2 decades span the time between System Shock and BioShock’s release dates, the two series have a lot in common. There is a reason for that comparison: System Shock 2’s lead designer was none other than BioShock/BioShock Infinite’s lead designer Ken Levine. On the eve of the release of System Shock 2, fans of the original System Shock (1994), like me, were filled with a level of excitement comparable to the anticipation you may be feeling about tomorrow’s BioShock Infinite release. The System Shock series might not mean that much to you, unless you were a PC gamer in the 90s, but the franchise was held in high regard critically and was popular within the PC gaming community. System Shock 2 came out in 1999, and back then gaming industry was a slightly different place. It’s odd because it’s interesting to see how games have changed and how they’ve remained the same all these years later. It’s a little strange for me to write a review for a game that I played and loved when it came out almost 15 years ago. ![]() BioShock Infinite releases tomorrow, but back in 1999 PC Gamers were just as excited about another hotly-anticipated Ken Levine title: System Shock 2. ![]()
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